Quote:
Originally Posted by Betr2Trvl
Oh, and in real life, there is no "reset" button.
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That's part of the point of a simulator--you can experience the results of bad decisions without killing someone (including yourself). And you can replay it to see where things went wrong.
I have some personal experience with driving simulators. I love the ones that teach truck drivers how to shift. Sure beats all that wear and tear on an actual transmission.
Now when I see a truck driver with a heavy load trying to get going and running through those gears, I'm impressed and less impatient. It's second nature to them at that point, but man, it was counter-intuitive to me to rev the engine up to downshift. And all that clutch work!
Simulators are also useful for learning how to do hand-brake turns without tearing up the tires on a rental car.
I've wondered about the RV market. I think simulators would be useful for the usual things like maneuvering, but I really like the idea of using them for people to practice driving in mountains, like diesel pushers that need to have the RPMs managed to keep from overheating on climbs. That can be pretty hectic even though you're going slow, and the only time you do it is when you're in the heat of battle, so to speak.
I think it would also be useful for any RV for managing downshifting and the brakes on descents. And maybe add a smell component for the brakes.
The main problem with the RV market is that it's old(er) people, and they don't adapt as well to simulators as young people do. It may have to do with younger people just being more acclimated to dealing with screens, and when they get older they'll be fine on simulators. But by then, we'll probably have self-driving cars so it won't matter.
(I will note that if a person thinks he's going to get motion sick, he will, so managing the power of suggestion helps.)
And, as noted, simulators are expensive. But if Lazy Days or Camping World is interested, let's talk!